﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace The_LarX
{
    public class RenderingType
    {
        #region Actor Loading

        public virtual void RemapModel(Model Model)
        {
            throw new NotImplementedException();
        }

        public virtual I3DRenderableObject GenerateRenderableObject(Model model)
        {
            throw new NotImplementedException();
        }

        public virtual List<SubActor> GenerateSubActors(I3DRenderableObject obj)
        {
            throw new NotImplementedException();
        }

        #endregion

        #region Custom Drawing

        public virtual void DrawWithCustomEffect(I3DCamera Camera, Effect effect, I3DRenderableObject Object,
            string Technique, string View, string Projection, string World)
        {
            throw new NotImplementedException();
        }

        #endregion
    }
}
